Post by ADMINISTRATOR on Sept 3, 2013 13:38:05 GMT
♦ SITE PLOT ♦
I remember very well the day when all this mayhem and utter chaos went down, aye. None of us saw it comin' but how can ye when all those pompous, pen-pushers in the high chairs tried to hide it? Something real weird had been going down for a couple o'days before they finally admitted it. Not like they had to; people were biting everyone unlucky or stupid enough to be out on the streets and we all knew something wasn't right already. The foolish blighters kept it out of the media and blocked international calls, cut off all our internet and grounded all flights and boats. They left everyone in the dark. Someone had messed up big time and released this hell-sent virus into the city, they tried to miserably cover it up... but at what price? It was pandemonium, kid, like an apocalypse if you wanna compare it to that. They didn't warn us that our neighbours were being turned into rabid, flesh-hungry demons by things that were meant to be dead! There was screaming, running, people crashing their cars as they fled, others raiding and looting all the stores, the military firing into crowds and not caring if ye was alive or infected... it was real ugly. Not many got out of that alive but just as well a good group of us thought to bunker down in this here college; its walls saved us, I swear. Now we just gotta keep on building and keep those rotting fuckers well off of our land, y'hear? We might not have much here but it's a damn sight more than most, so protect it, kid, because your life bloody well depends on it.
Dancing Dead is a post-apocalyptic roleplay set in a made-up city called Dellos on a large imaginary island just off the East coast of England approximately one year after the outbreak of the virus that devastated the city and, probably, the rest of the small country it's found in. This roleplay is more focused on a large group of survivors that've made the city's college and surrounding streets their base although it's permitted to create characters that're making do in another part of the city (outsiders). Many of the initial inhabitants were college age teens, their professors and their parents. Steadily a sort of order has been established and people were given roles to occupy - workers, scouts, scavengers, defenders and fighters - and they started expanding into the closest streets around the small campus with the aid of barriers. Despite their horrific situation, they began to thrive and that, in turn, attracted more survivors searching for some safety and a sense of purpose by contributing to the settlement.
But, just like it attracts survivors with no mal intent, it's a magnet for filth also. It's a twenty-four hour job defending the settlement's walls, come rain or shine, from the infected creatures that lurk in the city's streets. There have been some worrying reports from scouts, scavengers, barrier defenders and offense soldiers that some of the infected are... changing or behaving oddly. Most are putting it down to how food is scarce for them, making them desperate to satisfy their insatiable hunger.
The infected aren't the only worry that the settlement has to tend with. Sometimes other groups of survivors sadly pose a greater threat than the walkers: they have weapons, a somewhat sane mind and a desire to take what the community's worked so hard to achieve for themselves. It's a hard job to defend the camp, a risky one to venture out and actively search for hostile groups and a bloody one taking out any threats before they draw dangerously close to the settlement. But someone has to do it.
Your survivor has a choice when they arrive here. Will they fend for themselves honestly or become a bandit? Or perhaps they'd join the settlement unless they were already there from the very start? What occupation would suit them best?
This site features missions your character can sign up for in exchange for cash and/or items, a staff-run 'Horde' account to interact with so you don't have to control those zombies yourself and site-wide events that can affect your character quite dramatically depending on their role. And all that's on top of any plotting and scheming you do with other member's characters ~
♦ ♦ ♦
Dancing Dead is a post-apocalyptic roleplay set in a made-up city called Dellos on a large imaginary island just off the East coast of England approximately one year after the outbreak of the virus that devastated the city and, probably, the rest of the small country it's found in. This roleplay is more focused on a large group of survivors that've made the city's college and surrounding streets their base although it's permitted to create characters that're making do in another part of the city (outsiders). Many of the initial inhabitants were college age teens, their professors and their parents. Steadily a sort of order has been established and people were given roles to occupy - workers, scouts, scavengers, defenders and fighters - and they started expanding into the closest streets around the small campus with the aid of barriers. Despite their horrific situation, they began to thrive and that, in turn, attracted more survivors searching for some safety and a sense of purpose by contributing to the settlement.
But, just like it attracts survivors with no mal intent, it's a magnet for filth also. It's a twenty-four hour job defending the settlement's walls, come rain or shine, from the infected creatures that lurk in the city's streets. There have been some worrying reports from scouts, scavengers, barrier defenders and offense soldiers that some of the infected are... changing or behaving oddly. Most are putting it down to how food is scarce for them, making them desperate to satisfy their insatiable hunger.
The infected aren't the only worry that the settlement has to tend with. Sometimes other groups of survivors sadly pose a greater threat than the walkers: they have weapons, a somewhat sane mind and a desire to take what the community's worked so hard to achieve for themselves. It's a hard job to defend the camp, a risky one to venture out and actively search for hostile groups and a bloody one taking out any threats before they draw dangerously close to the settlement. But someone has to do it.
Your survivor has a choice when they arrive here. Will they fend for themselves honestly or become a bandit? Or perhaps they'd join the settlement unless they were already there from the very start? What occupation would suit them best?
This site features missions your character can sign up for in exchange for cash and/or items, a staff-run 'Horde' account to interact with so you don't have to control those zombies yourself and site-wide events that can affect your character quite dramatically depending on their role. And all that's on top of any plotting and scheming you do with other member's characters ~